Senior Unity VR Developer

ArborXR

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Hello,
How are you?
I’m sure you’ve read hundreds of these job descriptions by now.
I hope reading this one will be less painful.
In short: We are growing our product team and looking for a Senior Unity VR Developer.
What might that look like?
You'll be working with our current Unity VR developer on our ArborXR Home Application that runs on standalone VR devices. It replaces the default home experience with one customized for business use. You'll collaborate closely with our Device developers who offer you low level APIs to interact with the device. We work with a mix of standalone VR devices including Meta Quest, Pico Neo 3, and Vive Focus 3 devices. We utilize a mix of input methods including controllers, hand tracking, and gaze.
Does that sound interesting? Would you enjoy that role?
If so, please apply. I’d love to talk.
A bit about us?
We’re a team of ~35
We are fully remote.
We don’t micro manage.
We don’t do the startup grind thing (and we don’t work weekends).
You'd be working with a product team (not solo).
We’re building some cool stuff. Our product is hot right now.
Want to read a bit about our team culture and story? See this: https://arborxr.com/about-us/
If that all sounds interesting and you'd like to apply.... please include in your cover letter your favorite flavor of ice cream. (Spam filter!)Requirements
  • Intermediate to Senior Development Experience
  • Appreciation for clean, reusable, and well tested code
  • Can handle constructive criticism
  • Multiple Years Experience of Unity Development for AR/VR
  • Ability to create and manage the structure of software projects, defining components, and interfaces that are flexible for collaboration and feature expansion
  • Advanced knowledge of Unity UI, Input, physics simulation, editor scripting, and package management
  • Experience with Unity specific performance analysis and code optimization
  • Experience with Shading language such as HLSL for use in Unity
  • Experience dealing with the performance limitations and optimization requirements of different VR hardware
  • Translate design specs and prototypes into production-ready systems
  • Experience working with 3D modelling tools and understanding the 3D art pipeline
  • Good understanding of Virtual Reality and Extended Reality products and technology
Nice to Have
  • Experience working with a fully remote team
  • F# Development
  • AOSP Development
  • UEM/MDM Development Experience
Benefits
  • Full-time
  • Remote, but based in the U.S. or Canada
  • Salary between $114,400 USD and $156,000 USD
  • Full Healthcare benefits
  • Unlimited time off
  • Want to read a bit about our team culture and story? See this: https://arborxr.com/about-us/
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