Remote Graphics Engineer

Spline

Time zones: EST (UTC -5), CST (UTC -6), MST (UTC -7), PST (UTC -8), AKST (UTC -9), HST (UTC -10), AST (UTC -4), NST (UTC -3:30)
Hello there!
At Spline (twitter.com/splinetool), we are building a design tool to create 3D content for the web.
We are looking for someone who can help us solve Spline app technical/graphic challenges.
🌈 We are passionate about building visual tools and solving creative challenges.About the positionAs a Graphics Engineer, you will research, plan, implement, and improve the core layers of our 3D editor.
What's the job?
  • Write lower-level code for our editor/renderer.
  • Research, plan, and implement ideas.
  • Participate in our internal graphics initiatives.
  • Work closely with front and back-end developers and help us solve the technical/graphical challenges.
Requirements
  • Experiencing writing render engines.
  • Strong understanding of graphics programming (Shaders, Lighting, Real-time rendering, etc.).
  • Strong understanding of graphics APIs.
  • High-level understanding of web technologies.
Our goal at Spline is to redefine the creation process: 3D-first, collaborative, real-time, and interactive. There is so much tech progress happening, but the creative 3D tools available are still the same: hard to use, technical, and costly. We want to change that.
If you are interested in the creative world and love working on computer graphics challenges, you will get fun!
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